Version 1.3 changes


New game mode: Weekly!

New game mode: Hardcore!

Increased weapon upgrade damage bonus from 20% to 25%.

Slightly increased the radius in which enemies cannot spawn.

Boss health scaling increased

Boss movement speed reduced

Boss attack range reduced

Shotgunner bullet outline recoloured to black (to be consistent with other enemy types)

Missiles level up slightly faster

Flier health reduced

Increased enemy scaling past night 50

Swapped unlock requirements for Tesla Tower and Acid Launcher

Increased unlock requirement for Material Factory

Player wall health reduced

Acid Launcher damage over time increased slightly

Slow Beacon range increased

Flak turret range increased slightly

Renamed some turrets and clarified some descriptions

Missile Shooter retargeting AI now uses the range from the tower instead of from the missile's position

Missiles and mortar projectiles now appear above enemies

Fixed Mark Turret and Flak Turret AI

Perfect spread fixed

Missile Shooterdamage reduced

Mortar damage reduced

Range circles slightly more transparent

Files

surbit.zip 30 MB
Oct 23, 2019

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