Version 1.3 changes
New game mode: Weekly!
New game mode: Hardcore!
Increased weapon upgrade damage bonus from 20% to 25%.
Slightly increased the radius in which enemies cannot spawn.
Boss health scaling increased
Boss movement speed reduced
Boss attack range reduced
Shotgunner bullet outline recoloured to black (to be consistent with other enemy types)
Missiles level up slightly faster
Flier health reduced
Increased enemy scaling past night 50
Swapped unlock requirements for Tesla Tower and Acid Launcher
Increased unlock requirement for Material Factory
Player wall health reduced
Acid Launcher damage over time increased slightly
Slow Beacon range increased
Flak turret range increased slightly
Renamed some turrets and clarified some descriptions
Missile Shooter retargeting AI now uses the range from the tower instead of from the missile's position
Missiles and mortar projectiles now appear above enemies
Fixed Mark Turret and Flak Turret AI
Perfect spread fixed
Missile Shooterdamage reduced
Mortar damage reduced
Range circles slightly more transparent
Files
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Surbit
Survive as long as you can in this top-down base building shooter!
More posts
- Version 1.5 changesJul 24, 2020
- Version 1.4 changesJul 12, 2020
- Version 1.18 changesOct 18, 2019
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